Wednesday, August 29, 2012

All steamed up

Beginning with a black and white image of a traction engine provided by myself, this game was entitled "Steam" and used the same principles as described in Rickshaw (our previous blog entry).

After 3 rounds I provided the instructions for guidance which included making good use of the rivets, nuts, bolts, wheels, name plates etc in the original image and to add a stitch or stitches using Photoshop Elements by the final round.

Pat couldn't resist adding colour in Round 2 where as others remained in black and white for longer. The essence of steam was suggested in some images, others emphasised the metallic nature of the subject or the power and might of the engine. The original image or parts of it were re-introduced throughout the rounds to keep the game in motion.

The rounds started by Ruth and Ros produced the most follow on images whereas others fell by the wayside if there was nowhere to move the image on to or they were complete as they were.

Liz used hand drawn stitches in Round 5 which were put to good use by those who followed on in Round 6. Erica used filters and stroke outline to produce textures which looked like stitching. Ros used the eraser tool and pattern stamp to create stitch.

Here are some of the images I produced in this game of 'Steam'.

No comments: